- #Donkey kong country returns wii rom code#
- #Donkey kong country returns wii rom plus#
- #Donkey kong country returns wii rom download#
This titles bloom lighting renders incorrectly /w resolutions above Native. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.
#Donkey kong country returns wii rom code#
Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings: When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums. If you're interested in the editor, you can get it here! I'll try to keep an eye on this thread for a bit in case anyone has any questions, but failing that there is a thread for the editor on metroid2002 where I'm more likely to see/respond to your post.There are no reported problems with this title. While I'm mostly focused on the Prime games I've also put a lot of attention to making sure DKCR is properly supported in fact I've had to go pretty far out of my way overhauling some parts of the editor to account for differences between the Prime games and DKCR to ensure everything would work in every game, so don't go thinking DKCR support is just an afterthought I'm very very interested in seeing some cool stuff done with it! so hopefully in the future it will be possible to create entire new levels from scratch. There's a lot more features planned for future releases, but that's what it can do so far! Going forward I plan to support features like importing custom geometry and creating completely custom assets like animations, strings, etc. Right now it's limited to just editing script layouts in existing levels you can spawn new objects, delete them, edit their properties, and script connections between them and other objects in the level. Here's a picture of a DKCR level in the editor: I've been working on an editor for almost a couple years called Prime World Editor that I finally released the other day! While it is more intended as a Metroid Prime editor (hence the name), it fully supports Donkey Kong Country Returns as well, and is able to load any map from the game, edit them, and resave them so you can play your edits ingame on Dolphin (or on a homebrewed Wii). Hey! I'm the person who started the Metroid Prime hacking thread on metroid2002 that Jesse mentioned in his post. The editor is written in c# by the way so I hope there are people here who are able to program the tool with me!
#Donkey kong country returns wii rom download#
I have a download link laying around somewhere but I wanted to wait with posting it here when I got a stable release again. The rest like editing the level itself (Which is the MREA file) is for me yet a bit too advanced. The edits actually work in dolphin, I haven't yet tested on my wii. It got a sort of database, its basically just naming the files from an outside source. Prealpha CMDL and TXTR converter (Very pre alpha, especially the CMDL converter. Import files with compression(or without if already is decompressed) Exporting files with or without decompression However, they gave me information on files and how they work so I was able to include actual editors in my tool.
#Donkey kong country returns wii rom plus#
I actually started developing a Tool to edit PAK files, the guys on metroid hacking made a tool which can properly extract the files from a pak but it wasn't really centered around DKCR, plus I already had started the Tool a while before I found that board. The files inside the pak aren't named excluding a few files but its almost nothing so I don't read these names. There isn't like a folder with all objects or something like in mario galaxy, for every level there is a file within containing every data which is displayed in the level. pak and everything for the level is inside the pak. These guys also did some stuff regarding DKCR and documented alot actually, so I will just refering the documentation this wiki they created. Metroid is made by retrostudios so it has the same file systems and such, thus this board had only one thread about hacking metroid prime. so by google searching I came across a metroid forum. But these are not this detailed and I only documented like the main File. Regarding the documentation of the files, I actually made my own documentations and put it somewhere online. I am glad I found this board since people here might actually be more interested in hacking this game! so I'll get right into it.